Only through the occupation of territory by ground forces can victory be achieved. The prize was Britain, for if the battle in the air were lost then Operation Sealion the seaborne invasion would commence. In this case airpower alone did indeed win a battle, and had a profound effect on the war. It is the sister game to Over the Reich, and in many ways a type of prequel.
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However, World War II buffs will feel right at home with the design and execution of this game. The premise and gameplay are simple; players move and shoot their airplanes. There is no cover fire, advancing fire, etc.
Neither is there a sense of flight maneuvering or fancy flying. In most cases, the air combat seems to take place on a flat surface rather than in the air. The field of combat--in this case, the skies over Europe -- is a flat surface, except in the General rank.
Here, the action is a little more complex, allowing pilots to experience loops, rolls, and even negative G-force.
Controlling the plane at each level is the same. For the most part, Achtung Spitfire is a point-and-click game, with the controls of each plane accessible from the mouse.
The missions mostly involve dogfights over Europe, but the game rounds out with bombing runs, anti-shipping, and strafing attacks. For quick games -- usually under fifteen minutes -- you can take part in the Dogfight or Combat Mission, while longer campaigns -- like the Tour Of Duty -- offer more intense gaming.
A network option is not available, something all too common from Avalon Hill, but the game does allow for E-mail play. The graphical interface is easy to use and the QuickTime video is a nice feature, offering mini-cut scenes and actual combat footage. It is too bad that the footage is so limited, because it wears thin after a while. The dogfight scenes could use some degree of variety too, as it seems as if every battle segment is over the same-clouded sky.
At least the icons for the planes are unique, but it was sometimes difficult to keep track of the individual aircraft. Achtung Spitfire is the type of game that Avalon Hill a company with deep military simulations for roots should be making: a war game with lots of historical detail and background, one that is suited to board game players.
Like most of their war games, the manual is like a mini-text book; this one is complete with historical background on military aviation and the factors in the air war from both sides. Graphics: A board game played on the computer. Sound: Board game sounds. Enjoyment: It is simple and fun. Replay Value: This game is fun and easy.
Achtung Spitfire is the sequel to Over the Reich. The game shares the same interface and flight engine of its predecessor, so anyone that has played Over the Reich is familiarized with this game.
The game itself consists of commanding a series of pilots which you can manage to achieve the mission goal. It also regards the technical evolutions during the war, which means you have different types of planes at your disposal as the game progresses.
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It is a turn-based air combat game taking place during the early half of World War II, including fixed-wing aircraft, air battles and operations by Luftwaffe, Royal Air Force and French Air Force in — Achtung Spitfire! Another game in the series, Third Reich PC, was also released in Rather than being designed for serious flight simulation experts, Achtung Spitfire! Gameplay Players must command a series of pilots as they try to achieve the goals of the current mission. Technological changes over the years of the war result in faster and better planes to fly in. The game uses the same flight engine and graphic user interface of Over the Reich; granting the same amount of limited autonomy in every game.
Achtung Spitfire! Download (1997 Simulation Game)
Gameplay[ edit ] As a pilot in the French Air Force, the player is trying to fight some Luftwaffe pilots. Players must command a series of pilots as they try to achieve the goals of the current mission. Technological changes over the years of the war result in faster and better planes to fly in. The game uses the same flight engine and graphic user interface of Over the Reich; granting the same amount of limited autonomy in every game. Players must watch their speed, torque and altitude. Otherwise, they could stall or simply crash into the ground. Many of the flying techniques found in the actual World War II cannot be recreated in this game due to in-game limitations.
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