Alorns Edit Alorns are the people of Belar , that occupy the north-western part of the western continent. Divided into several nations to better protect the Orb of Aldur, but retaining strong military and economic ties. Algars are the people of Algaria , the broad grasslands drained by the River Aldur: nomadic cattle-herders and horse-breeders who live in moving house-trains. Their culture seems to be based loosely on that of various western Native American tribes, and they fight as light cavalry similar to Cossacks and the Peloi of the Elenium and Tamuli. Their only true city is the Algar Stronghold, a fortress which exists solely to draw invaders to a convenient battleground.
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Alorns Edit Alorns are the people of Belar , that occupy the north-western part of the western continent. Divided into several nations to better protect the Orb of Aldur, but retaining strong military and economic ties. Algars are the people of Algaria , the broad grasslands drained by the River Aldur: nomadic cattle-herders and horse-breeders who live in moving house-trains. Their culture seems to be based loosely on that of various western Native American tribes, and they fight as light cavalry similar to Cossacks and the Peloi of the Elenium and Tamuli.
Their only true city is the Algar Stronghold, a fortress which exists solely to draw invaders to a convenient battleground. They are sailors, dominating sea trade and piracy in the West, forming the Alorn navy and patrolling the Sea of the Winds.
On land, they are hunters, miners, and foresters, and also fight as shock troops. Similar to Vikings and the Thalesians of the Elenium and Tamuli. Drasnians are the inhabitants of Drasnia , the northern moors of Aloria. They are best known for their extensive intelligence operations. Many Drasnians are merchants, though it is implied that most if not all Drasnian merchants have some connection with Drasnian Intelligence. The core of the Drasnian military is heavy infantry ; mainly pikemen.
Their culture seems to be based loosely on that of Western Russia, adding elements of Renaissance Italy with its complex politics, intelligence gathering, and family feuding. The island has a single harbour, defended by the fortress-city of Riva. Trade enclaves exist outside the city, and Rivan merchants and artisans are not uncommon in other nations of the West.
Militarily, the Rivans are defenders of the fortress-city of Riva, where the Orb of Aldur is kept. When in the field, they fight as medium infantry. The Bear-Cult is a disorganized religious order purposed to reunite Aloria; probably based on stereotypes of ancient Celtic or Germanic tribes. Angaraks Edit Angaraks are the people of Torak.
In Mallorea, they are the dominant people in the northwest, and are common throughout the Empire as soldiers and administrators. In the west, they occupy the southern half of the continent, and the lands east of the Escarpment in the north. They are divided into distinct castes , as shown below: Grolims are the hereditary priesthood of the Angaraks; feared and disliked for their role in the ubiquitous human sacrifice.
In Mallorea, their power is equalled by that of the secular military. In the west, Grolim power is nearly absolute among the Murgos and Thulls; but their hold on the Nadraks is weak. Grolims also act as the spymasters and infiltrators of the Angaraks, and are shown experts in bribery.
Malloreans are the people of Mallorea in general, and also the Angarak population specifically. The distinction is not always strongly maintained; a typical Mallorean is one third Angarak, one third Karand, and one third Melcene. They are similar to Persians and Chinese in the conceptual mention of "boundless Mallorea". Murgos are the people of Cthol Murgos.
Originally the warrior caste and aristocracy of Cthol Mishrak, they were the first group to migrate west, and penetrated the farthest south on the western continent.
The Murgos are a highly militaristic race and practice ritual self-scarification in the name of Torak. Theologically similar to Aztecs in mutilation and human sacrifice. Nadraks are the inhabitants of Gar og Nadrak. Formerly the merchant class of Cthol Mishrak, they were the last to come west and remained in the heavily forested north. Their lands border Drasnia, and tentative peace exists between the two nations. Their primary industries are mining, hunting, and trapping; they are also made comical by the custom, among men, of paying a price for the indefinite escort of individual women.
Thulls are the people of Mishrak ac Thull. Deriving from the Cthol Mishrak worker caste, they followed the Murgos west and settled in the semi-arid plains between the Escarpment and the Sea of the East.
Economically, the Thulls are farmers, but are often enslaved, or sacrificed, by Grolims. Arends Edit Arends are the people of Chaldan , inhabiting Arendia on the western continent and the island of Perivor off Mallorea. The Arendish nobility emphasize pride, honor, and military prowess, while the serfs form the downtrodden masses, with little variation in their conditions across the country.
For most of its history, Arendia was embroiled in civil wars among the three major duchies of Asturia, Mimbre, and Wacune. Asturians live in the forested northern half of Arendia, the old Duchy of Asturia. The Asturians were subjugated by the Mimbrates, but lived in nominal subjection only, with their soldiers and noblemen engaged in quiet rebellion of assaulting tax collectors and fading into the forest.
Their tactics resemble those of Robin Hood and his Merry Men, and similarly famed for archery. They are similar to the Medieval English and Welsh, who were famed for their skill with the Longbow. Mimbrates are the dominant people of Arendia, the inhabitants of the historical Duchy of Mimbre. The martial traditions of their nobility run along chivalrous lines, with Mimbrate knights forming a fearsome heavy cavalry, and highly trained warriors individually.
The Arendish civil war "officially" ended when Korodullin, Duke of Mimbre, and Mayaserana, daughter of the Duke of Asturia, married and became co-regent King and Queen; but the Mimbrates remained the chief authority in Arendia, often refusing to recognize the titles of the Asturian nobility. The people of Perivor are the descendants of the crew and passengers of a Mimbrate ship wrecked off the coast of Dalasia , in Mallorea. The survivors interbred with the native Dals and established the traditions and culture of their homeland, blended somewhat with the ways of the Dals.
The major difference between Arendia and Perivor is that the people of Perivor have abolished serfdom on their islands, and Perivor citizens, should they have a dispute, settle it at a tournament rather than a war. Wacites were the people of the Duchy of Wacune , which controlled territory later held by Asturia and then became the country of Sendaria. Polgara described the city as bright and beautiful. Unlike the Mimbrate knights and Asturian archers, the Wacites did not have an iconic character to their military.
Wacite peasants have a brogue similar to the Irish. Marags Edit Marags are the people of Mara. They are generally thought to be extinct at the time of The Belgariad , after a genocidal war waged by the Tolnedrans. It is later revealed that Tolnedrans sold Marag survivors to Nyissan slavers who in turn sold them to the Murgos, and that some still lived in the slave pens under Rak Cthol. Most details about Maragor come from Belgarath the Sorcerer , wherein it is stated girls were born 8 to 9 times more often than boys.
As a result, Marag women controlled society. The governing body was a group of nine elder women known as the "Council of Matriarchs". Marriage was relatively unknown, and sexual promiscuity was common. Nyissans Edit Nyissans are the people of Issa. The state of Nyissa is situated on the swampy equatorial west coast of the western continent. The head of state is the high priestess Salmissra, who is chosen for physical resemblance to her long-dead namesake.
Most Nyissan people shave off their hair, because the insects native to the swamps of Nyissa like to nest in it. The use of drugs and poisons is common in politics. Sendars Edit Sendars are a people of primarily Alorn and Arendish descent, located north of Arendia on the coast of the western continent. Practicality and a strong work ethic are intrinsic to the Sendarian national identity, and a lot of food eaten in the west is grown in Sendaria. Sendars are unusual in that they elected their first king, Fundor the Magnificent, who was originally a rutabaga and cabbage farmer.
Tolnedrans Edit Tolnedrans are the people of Nedra , dwelling in the Empire of Tolnedra in the subtropical north of the western continent. Tolnedrans are known for their obsession with trade and money which they are said to have invented. Tolnedra is ruled by one of the five major families: the Honethites , the Vorduvians , the Borunes , the Horbites , and the Ranites.
The primary military force of Tolnedra are the numerous Legions: a heavy infantry similar to the Roman legionaries. They are also unusual in their complete rejection of, and disbelief in, the concepts of magic and sorcery, on the basis of principles. Ulgos Edit Ulgos originally were Godless, but after years of pleading on the top of a mountain, their leader convinced the god UL to rule and protect them and the animals and beasts that the other gods did not.
After UL renamed their leader Gorim, he returned to his people but only a minority of the group believed him. Angered by their flippant disregard for his years of dedication, the Gorim cursed the remaining so they would have no children, and he left with his followers.
The Ulgos live in a city in an extensive cave system under the mountains of Ulgoland, where the forementioned beasts live. The Ulgos continually remember their godless state, and thus are ever thankful to UL and are extremely religious.
Godless Ones Edit Other human races are descended from the Godless Ones: ethnicities chosen by no god Aldur abstaining from selection at the beginning of the human race. They are widely spread across both continents and have physical diversity comparable to the other races. Dals live in the Dalasian Protectorates in the south of the Mallorean continent, with a small remnant population in southern Cthol Murgos. The Dals are mystics and include seers and necromancers.
All of them share a common group mind, once called an "oversoul". Karands are demon worshippers living in the north-east of Mallorea, in the seven kingdoms of Karanda. Resembles African and Indian influences.
Melcenes live in the south-east of Mallorea, near their ancestral island, Melcena. Melcenes are characterised as civilized, and are great administrators and architects. They could be construed to be quasi-Japanese due to their small, commercial island nation, with a touch of Southeast Asian culture in their usage of war elephants.
Morindim are nomadic, tribal demon worshippers, living in the tundra of the Kingdoms of the West. Their upper class consists mostly of Dreamers, who "commune" with the demons, and Magicians, who control the demons. If the magician should fail to control his demon, it wreaks havoc on its former master and the clan, until it returns to its own reality. Godless Ones would-be Ulgos were cursed by Gorim following their refusal to follow him to Prolgu. Belgarath was partly raised by them before his conversion to the worship of Aldur.
Dragons: not so much a name as a description, referring to a graceless, gullible pseudo-raptor of tremendous size and strength; the product of a failed experiment by various gods. Nevertheless, used by Torak as his symbol. The alternate form of Zandramas.
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When the Rivan King was killed by assassins, Polgara became the guardian of a secret line of surviving heirs. Preview — Polgara the Sorceress by David Eddings. Hey, remember all the cool stuff? After the birth of the twins, Poledra was presumed to have died, but her daughters knew that she had simply had to go away. She learned to shift into the form of an owl, a shape she learned from her mother. His women, especially, seem to all be cut from the same bitchy and bossy cloth.
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