Postage and Packaging What is Fridrich? Why the CFOP in the title? In particular, every speedcuber ranked in the top 10 by 3x3 average at any point since has used a variant of CFOP. All of the worlds best use a variant of this method, apart from selected few that uses Roux. This could be done in less than 6 moves most of the time.
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This involves solving the four edge pieces on one side. The cross can be solved on any side, although many people solve it on the white.
The method that is preferred by most is solving on the bottom. The method explained here will solve the cross on the bottom. When solving the cross, you do not have to worry about matching the edges to the individual sides.
You must only make sure that the pieces are correctly positioned in relation to all the other cross pieces. You can turn the bottom face to match the pieces after the cross is done. This is usually the simplest step and takes expert speed cubers seconds. It involves placing the bottom corners and middle edges in one step. There are 41 algorithms to learn for solving this step, and seven or eight others that are useful to know.
Some speedcubers recommend figuring this step out on your own, so that you can understand exactly why this step works as well as it does. It is when you get all the yellow parts or the opposite of where you started of the individual Cubies on the top. This step involves manipulating the top layer so that the top is a solid color, even if the pieces are not in the right places.
This step involves learning the most algorithms 57 of any step due to the fact that there are so many different combinations of the top layer. Permuting the Last Layer This section is a stub.
Please feel free to help by adding in any information to expand it. All of the last layer pieces are moved to their proper locations. This uses algorithms called "perms", which permute the pieces in the needed way.
Step 2: First two layers - F2L
Orientation of the Last Layer complete The method consists of four steps: The Cross - This first stage involves solving the four edge pieces in one outer layer of the puzzle, centering around a commonly coloured centre piece. Many speedcubers usually solve the cross on the bottom side to avoid cube rotations, which slow down solve times. There are 42 standard cases for each corner-edge pair including the case where it is already solved. It can also be done intuitively. Orientation of the Last Layer OLL - This stage involves manipulating the top layer so that all the pieces therein have the same colour on top, at the expense of incorrect colours on other sides.