You are on page 1of 4 Search inside document The Giuoco Piano Italian: Quiet Game"; pronounced 2 Variations [dwko pjano] is a chess opening beginning with the moves: The main continuations on Whites fourth move are: 1. Nf3 Nc6 4. This opening was popular in the 19th century, more than the standard Giuoco Piano. Whites "Italian bishop" at c4 prevents Black from advancing in the center with White plans to dominate the center with d2 d4 and to attack the black king. Black aims to free their own game by exchanging pieces and playing the pawn break
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You are on page 1of 4 Search inside document The Giuoco Piano Italian: Quiet Game"; pronounced 2 Variations [dwko pjano] is a chess opening beginning with the moves: The main continuations on Whites fourth move are: 1. Nf3 Nc6 4. This opening was popular in the 19th century, more than the standard Giuoco Piano.
Whites "Italian bishop" at c4 prevents Black from advancing in the center with White plans to dominate the center with d2 d4 and to attack the black king. Black aims to free their own game by exchanging pieces and playing the pawn break Common alternatives to Bc5 include Nf6 the Two Knights Defense and Be7 the Hungarian Defense.
Much less common are Nd4 the Blackburne Shilling Gambit , and Nf6 with 5. Kxf7 5. History 4. Nc3 the Four Knights Variation. The Giuoco Piano is one of the oldest recorded openings. The Portuguese Damiano played it at the beginning of the 16th century and the Italian Greco played it at the beginning of the 17th century. The opening is also known as the Italian Game Pinski , although that name is also used to describe all games starting with 1. Nf3 Nc6 3. The Giuoco Piano was popular through the 19th century, but modern renements in defensive play have led most chess masters towards openings like the Ruy Lopez that oer White greater chances for long term initiative.
In the main line Greco Variation White plays 4. Black can try to hold a strong point in the center at e5 with Qe7 or he can counterattack with The center-holding line can continue Qe7 5. Re1 The more aggressive Nf6 was rst analyzed by Greco in the 17th century. In the Greco Attack White uses a In modern play, grandmasters have shown distinct pref- major piece sacrice to create a trap. Play continues: erence for the slower and more strategic Giuoco Pianissimo 4.
Anatoli Karpov used the Giuoco Pi- 4. Nxe4 ing in a draw; Garry Kasparov used it against Jol Lautier at Linares , resigning after 26 moves; Vladimir Kramnik chose it against Teimour Radjabov White can also try 6.
Bb5 Ne4 8. Instead, White has a gammoves. Nxe4 7. The other alternative 6. Bb6 7. Nc3 Nxe4 see diagram Greco encouraged an attack on Whites a1rook with 8. Now if Black takes the rook with Bxa1, White wins the black queen with Bg5 Ne7 This trap is now well-known, and Black can avoid it by playing After Nxc3 9.
Bd7 Qxc4 Ng6! In the Mller Attack White sacrices a pawn for development and the initiative: and Black is at least equal. If White does not want to gambit material, instead of 7.
Nc3 he can play 7. Bd2, which can continue Bxb4 Nxb4 9. Kf8 Qxb4 c5!? Nbxd2 d5 9. Qb3 Nce7 Na5 is an alternative, inviting a repetition of moves after Nb6] Qb3 Na5 Rfe1 c6. In this position White has more freedom, but his isolated dpawn can be a weakness.
Note: 7. Nd2 is also a viable choice of move for White, although this still only oers approximate equality. It has not been a popular choice among human players, but it seems to be recommended by computer engines.
C54: Giuoco Piano
Much prefer the 2 knights or scotch or vienna. Anyway none of these games are just about attacking f7, theres a lot of stuff going on. When I said that the Italian Game is slow manouvering, I meant that in a Giuoco Pianissimo line all that happens is simple development and a few trades, while in the Ruy there is a lot of strategy and tactics to be aware of, and play is not just straight out development but attack and defense of the key e5 pawn. Not enough people do that. Theres really a lot more going on in openings than the cliche plans people are used to, and trying playable sidelines liek this can, at the very least, help you to understand those under-the-surface possiiblities which can lead to better play even in the mainlines. I kinda wish you explained mroe that your general idea with Qc2 is. I guess i can see some possible tactics agains thte hanging bishop on c5 if black opens the c file, and maybe getting a rook quickly to the d file rather than the e file could open some interesting possibilities.