GURPS SPACESHIPS 8 TRANSHUMAN SPACECRAFT PDF

Setting[ edit ] The game assumes that no cataclysm — natural or human-induced — swept Earth in the 21st century. Instead, constant developments in information technology , genetic engineering , nanotechnology and nuclear physics generally improved condition of the average human life. Thanks to modern medicine humans live biblical timespans surrounded by various artificially intelligent helper applications and robots cybershells , sensory experience broadcasts future TV and cyberspace telepresence. Thanks to cheap and clean fusion energy humanity has power to fuel all these wonders, restore and transform its home planet and finally settle on other heavenly bodies. Human genetic engineering has advanced to the point that anyone—single individuals, same-sex couples , groups of three or more—can reproduce. The embryos can be allowed to be developed naturally, or they can undergo three levels of tinkering: 1.

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Setting[ edit ] The game assumes that no cataclysm — natural or human-induced — swept Earth in the 21st century. Instead, constant developments in information technology , genetic engineering , nanotechnology and nuclear physics generally improved condition of the average human life. Thanks to modern medicine humans live biblical timespans surrounded by various artificially intelligent helper applications and robots cybershells , sensory experience broadcasts future TV and cyberspace telepresence.

Thanks to cheap and clean fusion energy humanity has power to fuel all these wonders, restore and transform its home planet and finally settle on other heavenly bodies. Human genetic engineering has advanced to the point that anyone—single individuals, same-sex couples , groups of three or more—can reproduce. The embryos can be allowed to be developed naturally, or they can undergo three levels of tinkering: 1.

Genefixing, which corrects defects; 2. Upgrades, which boost natural abilities Ishtar Upgrades are slightly more attractive than usual, Metanoia Upgrades are more intelligent, etc. Full transition to parahuman status Nyx Parahumans only need a few hours of sleep per week, Aquamorphs can live underwater, etc. Another type of human genetic engineering , far more controversial, is the creation of bioroids , fully sentient slave races.

Political map of Earth in the Transhuman Space setting. People can " upload " by recording the contents of their brains on computer disks. The individual then becomes a ghost, an infomorph very easily confused with " sapient artificial intelligence ". However, this technology has several problems as the solely available "brainpeeling" technique is fatal to the original biological lifeform being simulated , has a significant failure rate and the philosophical questions regarding personal identity remain equivocal.

Any infomorph, regardless of its origin, can be plugged into a "cybershell", or a biological body, or "bioshell". Or, the individual can illegally make multiple "xoxes", or copies of themselves, and scatter them throughout the system, exponentially increasing the odds that at least one of them will live for centuries more, if not forever.

This is also a time of space colonization. First, humanity specifically China , followed by the United States and others colonized Mars in a fashion resembling that outlined in the Mars Direct project. The Moon , Lagrangian points , inner planets and asteroids soon followed. Economic map of Earth in the Transhuman Space setting. The generation gap has become a chasm as lifespans increase.

No longer do the elite fear death, and no longer can the young hope to replace them. While it seemed that outworld colonies would offer accommodation and work for those young ones, they are being replaced by genetically tailored bioroids and AI-powered cybershells. The concept of humanity is no longer clear in a world where even some animals speak of their rights and the dead haunt both cyberspace and reality in form of infomorph-controlled bioshells or cybershells.

And the wonders of high science are not universally shared — some countries merely struggle with informatization while others suffer from nanoplagues, defective drugs, implants and software tested on their populace.

In some poor countries high-tech tyrants oppress their backward people. And in outer space all sort of modern crime thrives, barely suppressed by military forces.

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Transhuman Space Classic: Spacecraft of the Solar System

GURPS Mass Combat [41] [42] Gives rules for large-scale battles between military units, as well as allowing for the actions of player characters. GURPS Powers [43] Extends the basic character creation rules to better handle high powered characters, and allow highly detailed customization of powers in which each power consists of a range of abilities ie, advantages and a talent, with a "source" and a "focus", adding color and helping to tie together the abilities, and an additional "power modifier" that acts like an enhancement rare or limitation to the power as a whole. Extends further the rules about magic, adding ceremonial, spirit, runic, freeform, material alchemy, herbalism , and real-world-inspired magic. Genre toolkits[ edit ] These books describe how to design and play campaigns in a particular genre , such as fantasy , science fiction or detective fiction. Zeigler and James L. A basic premise of the setting is that magical banestorms pick up people, whole villages, etc. GURPS Traveller: Interstellar Wars - Describing a period of the history of the science fiction Traveller setting, early in its history; includes rules for generating characters for the setting, starship design, interstellar trade , exploration, and ship-to-ship combat.

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GURPS Transhuman Space

Mazunris Changing Times is designed to answer that question. Changing Times is recommended for additional help to bring that setting to the Fourth Edition. It delivers setting information and game mechanics valuable to gamers interested in playing champions or enemies of the biotech revolution — friends or foes of saceships not-quite-human and nothing-like-human beings that now share the solar system. An update to Fourth Edition standards. Details of commercial spacecraft operations, with corporate profiles of the major space lines, security procedures, cargo handling systems, and licensing requirements. Tanshuman background material can be adapted to any science fiction game. Bioroid Bazaartaking a closer look at the practical details behind upgrades, parahumans, uplifts, bioroids, and bioshells.

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GURPS SPACESHIPS 8 TRANSHUMAN SPACECRAFT PDF

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